Round 1 for GDKO Game Jam - finished 64/209

Game Mechanics: Capture colour, release (mix) colour, ping colours to check range

Progression: Capture the correct colour and mix them to progress to the next level

Future features: More Colors, Better Colour Mixing Feedback, Better Shaders, Better Music, Cleaner Visual Effects, Storage Buckets to save mixed colours, Timers, Repeating Levels, <the sky is the limit>

> Best played full screen <


Objective

Mix the target colour by stealing coloured bubbles from the play area.

Controls:

> Movement: Use the arrow keys or WASD to move the player

> Capture Colour: Left-click on a coloured bubble to capture colour

> Release Colour: Left-click on an empty area to release colour

Gameplay:

1. Locate Colour: Move your player within range of the coloured bubbles scattered throughout the play area.

2. Capture and Transport: Capture colour by left-clicking and move your player to the mixing area to release it

3. Mix colours: Combine colours until you create the target colour.

Credits:

Concept / Unity / Music / Design: DeafC4t (Gunnar)

Itch.io thumbnail: Marti

Testing: Giulia

SoundFX: Pixabay (GregorQuendel, SoundReality, Drinken5482)

Comments

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Walking could be smoother. But otherwise the mechanics were pretty advanced. I see the potential in this. 

This game is a lot of fun! To be totally honest I was VERY lost at first, but once I figured out the controls I found the actual gameplay to be really cool.

Hey - thank you so much for the lovely feedback. I was thinking about adding a tutorial section at the start, so looks like that might be a good idea 😁 Thanks again

 No problem, I hope we see each other in round 2!